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Tournaments: Overview

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This is one of the main reasons you joined a squad — to play competitively with friends against other squads. So strap on your battle gear and get ready for the fast pace of Tournament Battles.

TOURNAMENT OBJECTIVE

Different from the Deathmatch battles, a Tournament is a competition between opposing squads. Referred to as a TOUR, the competitions are held 5-times per game-day, with tiered rewards for the top squads.

A tournament tour is held on a random SCHEME. Each NODE is a 3-minute 6×6 battle on a random MAP. When the tour starts, each team is assigned a color.

The team color is determined by the game systems Special Rating. A team from a lower position will be BLUE and will have a small strategic advantage over the RED team, mostly because there are less flags to cover.

Each team captures NODES towards the direct of the opponents’ flag. The first team that captures at least one opponent flag is the winner of the TOUR.

OPPONENT SQUAD SELECTION

According to the Sniper Arena game information, opponents are determined using a Special Rating (MMR). This rating is combined from the points scored in the tournament, which then determines the level of the enemy you get in the next tour. This calculation is a guarded secret from Sniper Arena, so the exact formula and details are vague at best.

You won’t know who your opponent is until the game starts, but there are a few ways around that in the BATTLE RECON article.

REGISTERING FOR A TOURNAMENT

You must first REGISTER for a tournament in order to play. The registration period starts any time after the last tournament has ended, and up till 5-seconds before the next one.

  1. REGISTER BUTTON – a squad is registered if there is no button, and it states who registered.
  2. GAME WEEK TIMER – countdown reminder till end of Tournament game week.
  3. TEAM COUNTER – shows how many players from your squad are logged into the game.
  4. PREVIOUS BATTLE – displays game stats from the previous match.
  5. STARTING TIMER – displays how long till the next match.
  6. START BUTTON – the LOCK icon is displayed until the match starts. Example (above): the match will begin in exactly 1:00:38 and switch to a PLAY button. If you missed the registration window, lock icon will stay.

GAME TIP: Always refer to the STARTING TIME display. It’s accurate to exactly when the battle starts, so don’t go by other clocks. Since it’s a countdown, it doesn’t matter what timezone you’re in.

Only a SQUAD COMMANDER and his DEPUTIES should register the squad for a tournament. (Since there are a lot of issues that can occur from missing or losing a tour, this is actually a helpful restriction to implement).

Is it important WHEN you register?

In the past you could improve your opponent section by waiting till the last minute to register. Opponents were 5-up or 5-down from your current rank. The current game calculates and selects your opponent as the battle scheme is loading (and not before), resulting in a more random selection.

TOURNAMENT MAPS

Each 6×6 battle is only played on 1 of 4 random MAPS. For practice, these maps are made available to you in Squad Deathmatches.

TOURNAMENT SCHEDULE

Battles are held 5-times a game-day. The schedule can be found below or in the Sniper Arena Tournament section by selecting the INFO (i) BUTTON.

PSTEST 
6:00 AM9:00 AMTOURNAMENT 01
10:00 AM1:00 PMTOURNAMENT 02
2:00 PM5:00 PMTOURNAMENT 03
6:00 PM9:00 PMTOURNAMENT 04
10:00 PM1:00 AMTOURNAMENT 05
11:00 PM2:00 AMDAILY SERVER RESTART

NOW WHAT?

Since tournaments are a major part of the Sniper Arena game, each element is split apart and detailed in key topics. Here is a list of some of those topics:

  1. Battle Organization (Comms)
  2. Battle Organization (Sectors)
  3. Battle Strategy (plan of attack)
  4. Tournament Rankings (Prizes, Rankpoints and Awards)

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