Communication and planning is key to a successful battle. Since there are no actual in-game comms, planning must be done ahead of time. Here are some methods and tips to get your squad working together, and on the same page (map).
OFFENSE/DEFENSE STRATEGYSHORT O – offense goes in a straight line to the enemy flag, with the least nodes in between. Defense protects the nodes closest to their flag, buying time for offense to get the enemy flag.
Goal is to win as fast as possible. B, C or D on most maps. Best with small group or lower level players. Ratio 1:2 (O:D).LONG O – would be the straight line with the most circles to enemy flag. Defense spreads out further, taking on offense and defense battles. Goal is to eliminate almost all the nodes. Best for large group or higher level players that want to rack up more points. Ratio 3:1 (O:D) OVERWATCH – are stronger players that can manage watching both Offense and Defense, jumping in wherever help is needed. LINEBACKERS – aka Cannon Fodder, are defensive players that hold the line and block the opponent from getting through. Wins cause the opponent to battle that node again, but battles also keep the opponent at bay, so offense can get the win. RAIDERS – go for the flag, but sometimes split up and attack from multiple sides. Especially if there are two flags or the opponent is putting all of their Defense in one node.
NOTE: Row assignments are more critical for larger groups, so there isn’t an abundance of players covering some nodes and not others. Keep in mind that opponents will have their own strategy and seek out holes and weak points.PSYCH MANEUVER – puts the strongest players on Defense, weaker on Offense. Psychological premise, that the opponent puts their strongest on offense. This strategy pairs your strongest players against their strongest, creating a stalemate near your flag, while increasing the chance of your weaker offense capturing the opponents flag. HAIL MARY – sends all players to Offense. This strategy is a speed race to capture the opponents flag. This is last resort move, primarily when your squad is greatly out numbered, without hopes of covering both fronts.